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UI/UX Case Study · Self-Initiated Project · Food Delivery App

Yumzy

Cravings, DELIVERED fast

Project
Yumzy — Self-Initiated Mobile Food Ordering App
Platform
iOS (Mobile)
My Role
UI/UX Designer — Self-Initiated Project (Wireframing, Visual Design, Prototyping)
Prototyping Tools
Figma
Deliverables
Low-fidelity wireframes, high-fidelity UI screens, design system
Timeline
2026
Yumzy hero presentation

Project Overview

Yumzy is a food delivery app that helps users browse nearby restaurants and order seamlessly. It lets users customize dishes to exactly what they want and pay in a few taps. The concept centers mainly on fast food ordering, with large appetizing photography, transparent pricing, and a checkout flow that shows the full cost breakdown up front.

Problem Statement

On most food delivery apps, options like how spicy a burger should be or how many portions you get are not clearly stated until the final checkout. This frustrates users who know what they want and just want to order quickly. Someone who is hungry shouldn't have to waste so much time ordering a meal — otherwise, they become discouraged from using the app.

Design Challenge

“How can we design a food ordering experience that is as easy as walking into a restaurant to order a meal, while still letting users customize a dish to their preference and stay in control of the cost?”

Project Goals

Simplify experience: Reduce the number of steps between opening the app and placing an order.

Visual hero: Make food the visual hero of every screen through large, high-quality imagery.

Direct controls: Give users simple, direct controls for spice level and portion sizes.

Cost transparency: Show a transparent order summary — item cost, tax, and delivery fee — before payment is made.

Frictionless payment: Keep the payment flow to a single screen with saved cards for one-tap checkout.

The Design Process

A structured 5-stage human-centered design framework was applied to uncover genuine user motivations, simplify product navigation, and deliver a frictionless mobile experience:

The 5-Stage Human-Centered Design Process Diagram
Stage 01

Empathize

Conducted user interviews to understand meal habits and takeout frustrations.

Stage 02

Define

Framed core problem statements and mapped user persona priorities.

Stage 03

Ideate

Brainstormed rapid filtering, spice customization, and fee transparency.

Stage 04

Prototype

Created iterative low-fi sketches, mid-fi mockups, and interactive Figma flows.

Stage 05

Test

Validated thumb ergonomics, checkout speed, and visual appeal with users.

-03 USER PERSONA

User Persona — Temi Adebisi

Temi Adebisi — Persona

Temi Adebisi

Software Developer · 29 years

LocationDelta State, Nigeria
Delta State, NigeriaFast-paced lifestyleTech-savvy

Lifestyle

Works long hours, often into the night, with tight deadlines; as a result, she often eats at her desk or orders takeout.

Goals

Save time ordering and eat better.

Painpoints

No time to cook, skips meals. Wants healthy food without too much hassle when ordering.

“I actually enjoy cooking, but my tight schedule doesn't give me time for it.”

User Flow

The app core user flow was structured intentionally from onboarding to completion:

01

Splash screen

Gives a brand moment while the app loads

02

Browse menu

Search and filter by category (All, Combos, Sliders, Classic)

03

Product detail

View dish description, adjust spice level and portion, and add to order

04

Order Summary

Shows cost breakdown and expected delivery time

05

Payment

Select a saved card and make payment

Wireframes & Structural Architecture

Before applying visual styling, screens were explored and validated in low-fidelity and mid-fidelity wireframes to establish clear visual hierarchy, tap accessibility, and effortless user progression.

Phase 01 · Structural Layouts

Low Fidelity Wireframes

Rapid wireframe sketches establishing information hierarchy, layout proportions, and key interactive blocks. Click any screen to view full screen.

Splash

Splash

Brand placeholder & loading

Home/Browse

Home/Browse

Category pills & 2-col card grid

Product Detail - A

Product Detail - A

Hero image & description block

Product Detail - B

Product Detail - B

Steppers & bottom-pinned CTA

Phase 02 · Functional Refinement

Mid Fidelity Wireframes

Refined grayscale UI mockups validating tap targets, button states, and the full path from browse to the primary action. Click any screen to view full screen.

Splash

Splash

Typography & icon positioning

Home/Browse

Home/Browse

Search, active filters & ratings

Product Detail

Product Detail

Spicy slider & quantity stepper

Order Summary & Payment

Order Summary & Payment

Itemized totals & saved cards

High Fidelity UI Breakdown

With the structure validated, the wireframes were translated into a high-fidelity interface with refined typography, brand palettes, and engaging touch interactions.

Yumzy Splash Screen Mockup

01 · Launch Moment

Splash Screen

The launch screen introduces the Yumzy wordmark over a full-bleed hero shot of a burger, setting an appetite-driven first impression before the user reaches the menu.

Yumzy Browse & Menu Screen Mockup

02 · Discovery & Browse

Browse / Menu Screen

The home screen leads with a search bar and four category filters (All, Combos, Sliders, Classic), followed by a two-column grid of dish cards. Each card shows a photo, name, restaurant, rating, and a favorite (heart) toggle, so users can compare options at a glance.

Cheeseburger - Wendy's Burger

Cheeseburger

Wendy's Burger

Hamburger - Veggie Burger

Hamburger

Veggie Burger

03 · Customization Controls

Product Detail — Customization

Tapping a dish opens a detail screen with a large hero photo, description, and two direct controls: a spicy-level slider (Mild → Hot) and a portion stepper. Price and the primary Order Now button are pinned to the bottom, always in reach.

Yumzy Order Summary & Payment Mockup

04 · Transparent Checkout

Order Summary & Payment

The final screen consolidates the order cost, taxes, delivery fee, total, and expected delivery time in one transparent view, with saved credit and debit cards displayed for a one-tap Pay Now.

Colour & TYPOGRAPHY

The system behind the screens

A tailored color system designed for clarity, emotional resonance, and high visual contrast.

Yumzy Red

#E52E2E

Single Brand & Action Color

Dark Neutral

#1C1F2A

Typography & Dominance

Clean White

#FFFFFF

Card Background & Contrast

Light Gray

#F4F5F7

Canvas & Soft Dividers

Interactive Video Walkthrough

A walkthrough recording showcasing the full product journey.

Reflection & Next Steps

Iterating from wireframes to high-fidelity interfaces and interactive code builds confirmed that the biggest usability win was removing post-match friction so intentional singles can plan and meet safely.

What I'd explore next

An order-tracking screen showing live delivery status after payment
A reorder / favorites tab surfaced from the bottom navigation
Empty and loading states for search and the menu grid
Accessibility pass on color contrast for the red CTA text and price chips

Outcome & Prototype

A clean, appetite-led interface where a first-time user can place an order in under a minute — and a full case exercise in UX thinking, not just visuals.

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