All work

UI/UX · Mobile app

Tomato

A food ordering app built around one question: what am I eating tonight?

Tomato interface preview
Role
Product designer — research, UI, prototype
Tools
Figma
Year
2025

Overview

Tomato is a self-initiated food ordering concept designed to practice the full UX process — from user flows to a high-fidelity prototype of the browse, customise and checkout journey.

The challenge

Food apps overwhelm people with menus before they have decided what they want. Ordering a single burger took too many taps, and combos were buried behind categories.

Approach

  1. 01

    Mapped the ordering journey and cut it to three screens: browse, item detail, order.

  2. 02

    Grouped the menu into Combos, Sliders and Classic so choice feels smaller, not bigger.

  3. 03

    Designed a detail screen that carries portion, spice level and price in one glance.

  4. 04

    Prototyped the flow in Figma and refined tap targets and hierarchy after walkthroughs.

Screens

Tomato screen 1Tomato screen 2Tomato screen 3

Outcome

A clean, appetite-led interface where a first-time user can place an order in under a minute — and a full case exercise in UX thinking, not just visuals.

View the design file on Figma

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